I don't really see anything that is pulling me to buy a new version of their games.I didn't even buy Supercross 3, and that series may be my favorite.
I enjoy all the games but the play cycle is the same for all of them, I play them, appreciate the changes, work on some challenges then reach a point where I never play them again.for what ever reason. ATV, etc.I sort of agree with your premise, I also think they've reached a peak. It's like their online/competitive component is tens years behind industry standard.Īs a lifelong fan of Motocross games, I've bought most of them over the years.MXGP, Monster Energy Supercross, MX v. And from my perspective, none of these Motocross games does a good job of this which is why they grow stale quickly. If the racing games are going to grow their player base and keep people engaged with their games, they're gonna have to find a way to grow the online community and give people a reason to play online. These games really need to expand on the multiplayer/competitive aspect with better online play, better matchmaking, better rewards systems, etc.the unpredictability of human opponents is much more appealing than racing AI over and over 's the same concept for online shooters.I'd never play Call of Duty for example if all it was a game against bots. Glen Helen, Loretta Lynn's, Southwick, Redbud, Spring Creek, Unadilla, you get the picture.Īs a lifelong fan of Motocross games, I've bought most of them over the years.MXGP, Monster Energy Supercross, MX v. This feature could be huge if done correctly.
It would be nice to have the Luca Oil Pro Motocross tracks created for the game. If this works as I hope it will for the first time since Motocross Madness 2 we will be able to create realistic replica's of real life tracks. THQ's MX Reflex game had very good terrain deformation so why can't Milestone use THQ's knowledge and add that to the game? It's puzzling. This definitely makes line choice very important and would add a new level of difficulty and challenge to the races. These get so deep sometimes the riders foot pegs drag. If you have ever watched an MXGP or Pro Motocross race you see the ruts that form on the track. While 2020 looks like a slight improvement the continuing lack of a realistic breaking down of the track over time (terrain deformation) makes one curious why they haven't added this to the game yet. These games are good but I get the feeling they have reached their peak.
MXGP 2020 is scheduled to be released on December 10 for PlayStation 4, PlayStation 5, Xbox One and Windows PC/STEAM. And to create more fun in the Playground, the beloved Waypoint mode returns, now allowing races up to 4 players.
Players can test their riding skills in the new setting inspired to Norwegian fjords terrains, and this year they can also free ride together with other 3 friends*.
In MXGP 2020 returns one of the most beloved features, the Playground. Thanks to the new Heightmaps feature, players can replicate the real MX tracks configurations, often built on hills and mountains, adding realism and all the challenges that real riders face during races. To expand limitless the game longevity, the Track Editor is back with some great features added in. Starting as a rookie, players can choose their path to glory: joining an official team or creating their own. In MXGP 2020 players can fully experience the excitement of the current MXGP season, competing with 68 riders from both MXGP and MX2 categories on the 19 circuits of the 2020 season. Milestone has released their first official gameplay footage of MXGP 2020.