This feature is worthwhile if you’re playing on the go and have to stop with no save points in reach. In fact, unless you go to the bother of quitting out to the main menu before you close the app, it will generally hold onto your progress, even if you’ve just hit up a save point. If you return to your phone’s home screen or switch to another app mid-game, the game will keep a record of where you were and, next time you run it, you’ll be presented with the option at the title screen to resume or discard the rescued game.
Simple enough, but it’s worth knowing that, for the Android version, there is also a “save state” system in place. Walk over them to be presented with the option to save. You’ll find floating, glowing books fairly frequently, usually at the start of new areas. Here are some of the things I wish I’d been told early on. There’s something to be said for games that teach through doing, but, The Bard’s Tale just feels a little bit like it’s missing its manual. One of the drawbacks of the Android port of The Bard’s Tale is that a number of the game’s core mechanics go completely unexplained. Still, there are certain elements of the gameplay that could stand to be illuminated such as dialogue options, side quests, and even a few of the basics. On the whole, you should be fine playing the game however feels most comfortable or fun for you. The Bard’s Tale takes a simplified approach to its RPG mechanics, meaning you generally shouldn’t have to fret too much over developing a specific fighting strategy or perfect allocation of your experience points.